yeah if its a choice then choose core - itll do more overall damage. I guess I should say that it hasn’t been changed but there is a better understanding now. Skill Tree Calculator for Diablo 4. Ein Monat. to run the numbers. But seeing how people on the D4 subreddit already downvoted the topic to 23% while simoultanously praising the 1. 015] 150 [0. Normal hit: 100 x 3 = 300 damage Crit hit : 100 x (3+2) x 1. 19623, so about 20%. The Vulnerable status effect increases the damage taken by enemies for a short duration. Damage Buckets are a term used by the community to refer to the different damage categories and damage modifiers found in the game, like Critical Damage and Overpower Damage. While I certainly wouldn't mind if the "buckets" were captured in the game UI, saying their existence means the UI needs to surface them is silly. All builds must have Frost nova to have vulnerable dmg. They said they did this so the numbers don’t end up scaling into the quintillions like in D3. 1% healing Received and 0. ) and write the appropriate numbers in the appropriate boxes. When you do damage and overpower, your overpower damage will be done after and on top your normal damage, tho your overpower can also critically strike. Would this be better/worse/equal than Weapon 2 - +50% damage to burning enemies +50% damage to frozen enemies +50% damage slowed enemies. Overpower damage is the damage you dealt that scaled with the Overpower damage stat. Damage over time, passive abilities, and Channeled Skills cannot Overpower. DPS. Have your own cool or fun build? Create and share it with other gamers via the Mobalytics platform! Everything you need for dominating Diablo 4 is here at Mobalytics: tier lists, class builds and guides, overlays. Affixes. Damage buckets: Damage buckets, as an idea, are a great way to present the concepts of "additive" and "multiplicative" damage. +X% Damage. Learn about Inherent Characteristics, Affixes, Legendary Aspects, and upgrading gear. i. Now let's talk about the damage rework with a before and after. Image via Moxsy. This is useful for class buffs that make you take x% less damage. DnD damage calculator. Brute Force. The. Keep a link to the master for updated versions. Overall, there are six known damage buckets. Lucky Hit in Diablo 4 is a key. Rebalance vulnerability stats to reflect the current debuff calculation method. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Want to Min Max your character? Can't decide which new weapon to use? Need help choosing which affix to keep at the occultist? Yes, calculating damage in Dia. Why damage buckets exist? Discussion. Learn about Damage, DPS Weapon calculation, Bonuses, Multipliers, Weapon Speed and Attack Power in this Diablo 4 Damage for Beginners Guide. Damage Bucket Updates Developer's Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. We have 5 damage buckets: Global Multipliers, Main Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage. Flat damage is where it all starts from, and is the biggest boost in actual damage. Everything else. . A d4 damage die has 3 times as much chance to critically fail as a d12 using this rule. PC General Discussion. That said, there seems to be a broad consensus that Diablo 4 uses a similar system of damage buckets that multiply with each other, with more separate buckets than existed in Diablo 3 (e. Stacking Lightning Critical Strike Damage will now become pointless as anything beyond 50x critical strike damage will be additive. All other damage modifiers, such as Close, Distant, Fire, Cold, Bleeding, etc. "Buckets" Cleary was born as Ron J. 6. At that level, you lose 1% damage. Intelligence. By understanding how the different types of damage stats and types, you can deal more damage by multiplying stats rather than just adding them. By Marc Santos. especially in a game like D4 where damage buckets exist. Stat 4. Weapon base damage * attack speed * additive damage (including vuln + crit) * main stat (%) * 1. They fall into one of three categories: Offensive (i. We also provide Diablo 4 Calculators to ease the process of Class building and character customization. Stat 2. What is Additive/Multiplicative Damage; A Modern DH’s Perspective This remastered guide is based on a guide written by TastySoup Hey everyone! TastySoup found an old archive of his damage calculation guide! It’s a bit out of date, Patch 2. The bars behind each bucket show how much of your overall DPS is coming from that bucket, relative to the others. +0. All 4 Weapons: +25% Damage to Crowd Controlled Enemies. 2. This model has worked really well so far, but there is still thing we want to double check on release. So mods with flat damage could have deceptive value. Diablo 4: Damage Buckets explained. There’s a separate stat for ‘Lightning Critical Strike Damage’ that allows lightning builds to stack higher amounts of crit damage. Skill Upgrade. I was only getting white tiered weapons in the shooting range. The stats & the buckets. It means, if you have 20% Fire damage reduction granted by your Fire Resistance and get additional 20%, you will not reduce 20 + 20 = 40% of Fire damage. If DR Values are equal, the effective HP/total DR result is the same. 1% Healing Received, and +0. zip archives on Google Drive and kept locally just in case. How does damage bucket works in diablo 4? PC General Discussion. For example, the Rogue has 8 additional stats that can appear on a Weapon. Rufie-1916 June 23, 2023, 6:24am #2. Since it is additive you are not totally wrong, except it is 0. As you fight the monstrosities laid down by Lilith, these affixes offer a plethora of buffs. TLDR, the goal in Diablo 4 is to stop doing this: And instead, do this: In this article, we’ll help. Below we'll be breaking down how the new armor system will be working in Diablo 4. Mixing buckets gives multiplicative damage bonuses, but capped per bucket. 75] (crit damage) = 3. 97 Sorc here running ice shards. jinyonglee-1479 July 15, 2023, 5:03am 3. I’m getting to where I am gonna need to use a spreadsheet for damage upgrades because it just isn’t clear anymore what is going to be more effective and it’s too expensive to reroll items to test different stats. In Diablo 4, damage buckets encompass various categories and factors that contribute to the overall damage calculation, and understanding and optimizing these buckets can greatly enhance players' damage output and effectiveness in combat. I do want this game to succeed. It can opened in any spreadsheet program, including Google Sheets for free. #Diablo4 #Damage #Mechanics #DiabloPartner Before Diablo 4's launch many people spend their time theorycrafting the best builds possible. Every bonus on top of these base values, however, will be. When a player is hit by an enemy, the enemy will take a percentage of that damage back as Thorns damage. 5 seconds. dmg vs close, damage while healthy is in the same bucket in maxroll but in different bucket in mobalytics! I want. Previously undiscovered interaction. Resists - is supposed to be other half of the above equation for non-physical damage reduction (50% armor, 50% resists) however is it even working. So, we split that evenly into the 2 buckets and we get: (1. Diablo IV Posted 2023/06/05 at 9:29 AM by silec. Think of it as berserks +50% damage, then say you dump 300 fury during WoTB. This guide covers Item Affixes that can appear on Magic, Rare, Legendary, and Unique items in Diablo 4. Premium. ie, barrier, vulnerability, avalance passive, glyph bonus effects, monster crowd control effects etc. D4 Vulnerable Damage. This is important because if there were additive. I have overhauled the. net erstelltes nützliches Tool, um euren erwarteten Schaden in Diablo 4 zu berechnen!Question on damage buckets (Necromancer) My primary damage comes from 100% crit chance (so massively pumping crit damage) and applying vulenarble. If the buckets are willpower, the big group, crit damage, vulnerable, and x%, one would think willpower makes the most sense since you naturally have hundreds. The logic is the following: 1 - You convert Damage Reduction into Damage Taken. 1. Previously undiscovered interaction. Supernatural Bone Spear. 5k in character screen. Moxsy aims to clarify how these changes will work and how they will impact character building and. Try using the canvas renderer. Stat 4. All i’ve seen was the intro-trailer, and a few hours of some streamers at the pre-release. "Affixes" (also known as Properties, Bonuses or Modifiers) are the special Magical properties found on all items in the Diablo games. ago. S tier for some builds that make heavy use of Non-Core Skills. It looks cool on your stat sheet; but that’s about it. But in Diablo 3, skills scaled even in the thousands with weapon damage. Core is also multiplicative (aka does more dmg). Because you can, and will, get so much of the attack modifiers it becomes near impossible to ever stack vuln to a level that it becomes a worse option. Whether you prefer to input the values directly or simply experiment with different options, this tool offers convenience and accuracy. For your example, Vulnerable damage is in it’s own bucket (purple colored) and crit damage is another (yellow colored). Here's a useful tool to calculate your estimated damage in Diablo 4, made by d4ut. Direct Damage (DD) and Damage Over Time (DOT). G. 25 in the first open beta because auto-aim is hilarious – but that was always the point of Sorc – it was a high-risk, high-reward playstyle that emphasized mobility. Compare this to something like the Amplify Damage passive in the curses tier: "You deal 9% [x] increased damage to Cursed enemies. 2 + Vulnerable Damage Modifier) The damage calculation process can be divided into two main aspects – Damage Base and Damage Bonuses. The changes to how Critical Strike Damage is calculated in Season 2 appear to have a hidden nerf to Lightning builds. 0Diablo 4 Damage Calculator Base Damage Calculation. As this stat increases, additional bonuses become less effective. The most glaring problem not addressed in the patch notes are the current affixes in the game. navi-12986 June 1, 2023, 9:18pm #1. Get these when you are done picking core mods for your build. The first is base damage. Additive Bonuses. Build Calculator. Weapon Damage * Main Stat * Critical Damage (If crit) * Vuln Damage (If vuln) * Everything else (Damage to poisoned targets + damage to frozen targets + etc…) Basically, the everything else category is. Kalan's Edict Key Passive empowers your Minions with bonus Attack Speed. Attack speed doesn't compete (different slots). My ca. There is a maxroll damage for beginners and mobalytics damage buckets deep dive. From what I've read, consensus thinking is there are these buckets: Weapon Damage Skill Value Core Stat Vulnerable Crit The first modifier increased your total possible damage by 50% the second one took it from 150 to 200 which is only a 33% increase. you don't need a spreadsheet for d4, the damage systems are incredibly straightforward. I do want this game to succeed. e. Explore the best endgame and leveling Diablo 4 builds including Paragon Boards. Even my overall AP seems pretty low at 6. ; The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead. e. The first source is a 50% boost to total damage but the second source is only a 33% boost to total damage. This value is now added to the original formula, which can later be modified by the primary stat multiplier, crit multiplier, and vuln multiplier damage buckets. Understanding Damage Buckets and Maximizing Your DMG in Diablo 4! - YouTube 0:00 / 19:54 Intro Understanding Damage Buckets and Maximizing Your DMG. See moreBase damage *Total Additive Bonus *Vulnerable Damage Bonus *Total Critical Strike Damage *Main Stat Damage Bonus *Global Multiplier(s) + Overpower. Overpower is now a damage bucket like Critical Strike Damage and Vulnerable. As I understand it, Unbridled Rage can be a HUGE benefit if core skill damage is the only modifier (or one of few) in its damage bucket. Canonical damage forumla. Damage bucket colors. Suprisingly, many of these hypothesis lack objective confirmation from either in-game testing or even from Blizzard. #Diablo4 #Damage #Mechanics #DiabloPartner Before Diablo 4's launch many people spend their time theorycrafting the best builds possible. +50% crit damage would be : 20,000 dmg + 350% Crit damage (20000 x 3. Skill Damage: Your weapon damage is multiplied by your skill's damage coefficient, showcased as [X%] in-game. Item Enchantment Requirements & Restrictions. 28 # +% to damage from a skill (e. Erlebe die Seite ohne Werbung, schalte Premium-Funktionen frei und unterstütze sie! Hier ist ein von d4ut. The damage you do when you hit something is just the damage you do per hit. Crit, Crit dmg, Haste, is way more understandable and less bullcrap like this system you. ago. " Or even compare it to another glyph (Corporeal): "You and your Minions deal 10% [x] increased Physical damage. The DR bucket does not matter. Diablo 4: New MIN & MAX Damage Bucket List Calculator Tool! Guide Hey guys, here is our latest excel guide/tool! Here I wanted to help everyone to see what happens when. The video concludes by expressing excitement for the upcoming season and inviting viewers to. In D4 a Weapon has a chance to have 17 Stats affixes, this is not including class exclusive stats. So, "Frost" is the category of damage, and "Cold" is the type. Stat 1. And with fists of fate they can get up to 1. Storm Swell Apect (You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. One thing i am not sure about however is how intelligence and core skill damage interact with damage. The github build calculator has all the ranks on them. 0%] normal damage. These will multiply against each other 50 x 50 = 2,500 If they were within the same bucket the damage would simply be added. Having different crit affixes like crit w bones, crit w imbued, crit to cc, crit to frozen or anything with the word crit in it is just as. Bone Spear breaks into 3 shards when it is destroyed, dealing 6-7 damage each. The Innate +35% to Crowd Controlled Enemeis, then random affix +33. An enormous bucket of additive damage modifiers. These stats or buckets can be added together in their own bucket for higher damage output. 2 * (1 - 0. Cleary on a small farm in Westfall to Mr. Skeleton Minion Army Necro for D4. Diablo 4 Rogue Eldritch Bounty Paragon board. There are (+) and (x) modifiers which are calculated differently. The landing left him with a severe concussion and brain damage. Druid damage is NOT okay. Whether you prefer to input the values directly or simply experiment with different options, this tool offers convenience and accuracy. Reason: Multiplicative modifiers, or buckets as some people are calling them, make damage numbers go exponential. 75: 35 (full) / 10 (empty) - Canteen (holds 2 qt. Some affixes can also offer you resistance to certain types of damage and enemies. No diminishing returns past the natural diminishments. If that card that displays damage numbers is available now and I unlock it, I'll be sure to get some data on that as well. Contribute. Multiply that percentage by the damage value on your weapon and you get the damage that you deal with that skill. Instead, you will reduce 0. Plus, explore technologies and support options that give even more bang for your buck. . Yo dawg, I heard that you like choosing your stats, so you can choose your stats while choosing your stats. Pyrocyborg-1802. Diablo 4 throws plenty of different stats at players, from attack power to defenses and resistances, but one of the most important factors of the game players want to know is the damage bucket system. Willpower. Plus, the lack of standard target dummy makes testing gear change way harder than it should. . That's a massive increase from 70% damage and 50% Lucky Hit without Combo enhancements. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. Rename the stat vulnerability effectiveness and adjust items and effects to reflect its impact. Recently, developers released a major update about Damage Bucket in a live broadcast. Stat 2. Critical damage will always be a 50% multiplicative bonus damage. 02 – 0. 01 – 0. PC General Discussion. It falls into that bucket with the +Damage Mod. This effect can only apply to one damage type at a time. Introduction. e Damage Reduction, Fire Resistance) Utility (i. It’s funny how much people are freaking out about “damage buckets” when it’s one of the most basic concepts in video games and nearly every game has them. Try using the canvas renderer. ago. On October 10th, the developers had a live stream that explained the changes to Critical Strike Damage and Vulnerable Damage. They can fill many roles, from tank to storm caster, and anything in between. All damage done by. i. I’m aware that there are several buckets (I. This (I hope) represents 10 main stat damage * 20 crit damage * 10 total random damage boosts added together. I plugged a few data points into desmos graphing calculator and found that the key passive first adds 135%(+) to the core skill damage stat, then multiplies the core sill damage stat by 135%(x). Amulet. Unleash a rapid flurry of blows, dealing 30% damage with each pair of hits. Stat 1. In Diablo 4, you have five different damage ranges. But what sets it apart is WotB. Stat 3. DPS. This (I hope) represents taking 2% more crit damage vs 2% more random additive. 05] 460 [0. By understanding how this works, you’ll be able to maximize your damage output by making sure which your numbers are multiplied more than added. Imagine that you have 1000% damage to split between 2 buckets. 8 = 64% Final Damage Taken. 25 So every 50 Fury spend you gain an extra 6. Diablo IV Season 2 is now live, and its accompanying update is a doozy, with the full patch notes counting in at over 14,000. Enhanced User Interface: Experience a sleek and user-friendly interface that combines elegance with functionality. These changes, which were discussed in the Diablo campfire chat, have left many players confused. Why damage buckets exist? Discussion. Now, understand that. This modifier is special as it seems not to be additive with other modifiers. 45 = 1. Gear Affixes for Diablo 4. 94 at Amazon $69. Been playing since launch, The game is ok. Vulnerable (230%+): Vulnerable applies a multiplicative damage increase of 1. Learn about key features so you can train operators, lower costs and get the best performance. I have a concern about Damage over time in diablo 4. e. 2 + 0. That said, there seems to be a broad consensus that Diablo 4 uses a similar system of damage buckets that multiply with each other, with more separate buckets than existed in Diablo 3 (e. I use this to break character/monster damage down against a range of AC values. First off, I applaud Blizzard for pulling their pants up and getting a lot done in these 3 months. Working with currently given data. Diablo 4 offers players tons of new mechanics and interesting gameplay features, one in particular that many players are extremely interested to see is how the new armor system will function compared to Diablo 3. Vulnerable Damage. 5, d12=6. Damage reduction is a bit confusing, because the tooltips specifically state that it becomes less effective as you gain DR, which implies that all additions to DR are multiplicative (which isn’t as desirable as additive in the case of DR, since the number we’re multiplying is becoming smaller as we add DR, leading to diminishing returns when compared to an. Multiplicative Damage Buckets. There aren’t 5 buckets. 0)x (1. Damage Buckets theory was that Damage [vs] was multiplicative with Damage [With] was multiplicative with Damage [Against] for example. Get instant notifications when the latest news is published via the Wowhead Discord Webhook! Get Wowhead. Resistances. 0 or 3,600% damage. Mar 17, 2020. Hope they keep up this level of effort to raise interest in D4. goldeneye-1983 May 29, 2023, 8:40pm 10. Iron skillet:. Plan your Diablo 4 character using this build calculator! TLDW: Damage works like you'd intuitively think it would: -Everything "+" is additive, there is only one pool -Everything "x" is multiplicative (aspects, skilltree) LONG POST WARNING The core issue is the absolutely terrible damage formula that Diablo 4 has means that there is absolutely zero hope of there being decent build diversity in the game and there will always be required stats and skills over others because the gap between with and without them is gigantic. 25]=6. 10% dmg to distant enemies. It is easy to deplete, so strategic use of skills to make sure you get the most magical bang for your resource use. ) $1:. In a recent video, Moxsy dives deep into the changes coming to the damage buckets in Diablo 4 Season 2. If we assume damage pots are at 30% these values become depressing. Damage Reduction. It just multiplies. You’ll eventually have 3000 dmg weapons still doing a couple hundred damage because the monsters will have. Including how it's affected by damage reduction,. According to the tested info, there are five damage buckets: Main Attribute (Strength, Dexterity, Intelligence, Willpower) [x]% Damage (includes Skill Damage) Crit Damage. (Imbiber glyph). It probably looks like Overpower dmg = (BaseODMG + maxHP + fortifiedHP) * (1 + Overpower. The first two damage buckets are weapon damage and skill damage. Either from skills or such. That means that my calculator obviously isn’t 100% accurate but calculating your actual dps is nearly impossible (or atleast way too much work to program) with all the varying passives that give crit chance under certain circumstances) So instead, I went for the maximum damage (or dps) possible and calculate for 100% crit chance. The Amplify Damage curse is actually a -100% reduction to Physical resistance. If you do fire damage, increased crit damage will only make you do more additive damage (same as increased fire damage for example), so it holds much less value than it did before, where it was a stand alone. 2) = 36% Fire damage. for example, Damage while Fortified and Damage when Close are in the same bucket. When it hits 0 you die, and at that point the only thing you can do is respawn at the last checkpoint or get revived by your party members. In Season 2, Crit Damage, Vulnerable,. You have 5 listed. Yeah, they're both damage buckets you can feed into, but one is a smaller bucket. Thorns refers to the damage dealt to Enemies when players get hit. Characters that dual. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. So assuming 200% crit damage bonus: Your core skill damage would be 1 * [1+2] (crit damage) = 3 The poison damage added on top of it would be 1. Damage Buckets. Yes, but "everything else" is just as valuable as vulnerable and critical in that formula. 45% increased Armor for 4 seconds when you deal any form of damage, stacking up to 45%. Each bucket is multiplicative with each other The bars behind each bucket show how much of your overall DPS is coming from that bucket , relative to the others. Diablo 4: Armor vs. Sorc has a +20% mastery skill area glyph, that increases Mastery skill damage by 14,4% damage at rank 20, for every 5int within range (of which, the max glyph node position i could find has 75 int in it's radius, meaning +216% mastery skill damage). Dual-Wield Weapon 2. There are many misconceptions regarding damage “multipliers” in Diablo 4. Nicsnock-1787. This is because bonuses within each bucket are additive—meaning they get added together first, and then multiplied between buckets. For Overpower i'm not 100% sure, but it should be added after all damage is calculated on top, and you have a flat 3% chance for it to happen (which cannot be increased, besides some skills that can possibily gurantee it). 0. These tools will help you in the difficult journey to create best builds possible and the best skills. Haemorrhage has a 20% chance to form a Blood Orbs. Ultimate Mechan. The key is to distribute your bonuses across each bucket, rather than overfilling just one. Berserk is…like a bucket expander. Weapon And Skill Damage. e. 5 = 1950. ) I see a lot of folks running Storm Swell in their builds, but I don't understand why you would use it over Conceited Aspect. Erlebe die Seite ohne Werbung, schalte Premium-Funktionen frei und unterstütze sie! Hier ist ein von d4ut. While Amped, the +50% damage reduced become a -50%, and you are getting hit for 750 damage. Weapon Damage: Derived from the item power of your weapon(s). A Diablo 4 Barbarian has produced a damage figure that's so high we couldn't fit it in a headline. 2. Damage to vulnerable will always deal 20% multiplicative bonus damage. Increased Armor vs Damage Reduction. My ca. The second is for half your level, rounded down. Use similar context as link a cell just add which sheet its on. Different Damage Stats In Diablo 4 [Image Credit: eXputer] Damage Bucket is a term used by the Diablo 4 community to describe the different types and categories of damage in Diablo 4. 75 with Blended Poison Imbuement because the DoT portion can’t actually crit. 25% Overpower damage per point. 2 * (1 - 0. Item Rarity, on the other hand, does not necessarily affect Item Power. Here’s how damage worked before. Diablo 4 Sorcerer Build Guide. Let’s delve into both:Follow me on Twitch! Bucket Info Add Stats if you want to calculate change in DR & EHP for a specific case. Stacking damage bonuses in the same bucket receive diminishing returns. It is the summation of all of the things that contribute to an item's total power: Your current level, the item's Base stats (Armor and Damage), and Affixes (Bonus stats and buffs). Koozy-1436 June 12, 2023, 9:10pm #8. Plan and share your D4 builds with our complete Diablo 4 Build Planner Calculator. With the Diablo 4 early access we managed to. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. And because Frost nova have low range you have to go for Close damage. ago. Yeah, they're both damage buckets you can feed into, but one is a smaller bucket. We appreciate your feedback! The first two damage buckets are weapon damage and skill damage. ; Mana in their primary resource. In this case, you could enter 88. Find items we wanted on official & our Mattjestic D4 Discord; Find ones with the CORRECT affix that are hard to reroll into or needs top rolls! E. Premium. Vulnerability is Destroying Diversity. Today we're going. Introduction. All of the sorc damage skills that do Cold damage show that they are Frost, whereas Skills that do Fire damage show as "Pyromancy". 0-150. So, we split that evenly into the 2 buckets and we get: (1. The exact buckets shown in the video are based on outdated info. Coup stick:. Diablo IV Posted 2023/06/11 at 7:32 PM by PopularTopular. The. Your Overpowers deal 15% increased damage when using a Two. Additional damage bucket is also important, just as important as the crit bucket and the vulnerable bucket. for example, suppose a foe does 100 damage normally. It is the primary damage category that all calculations are based upon. Previously, we would do 100 base damage * 2 (50% close + 50% burning affixes + 1 since it is a percent) then * 3 (the 50% bonus baseline from crit + 150% from gear + 1) = 600. Main Stat, [X]% Damage, Attack Speed, Crit, Vulnerable and Damage To/VS/With. 100 Weapon Damage + 50% Core Damage + 50% Distant Damage = 200 Damage Multiplicative Example : 100 Weapon Damage + 50% Core Damage + 50%. It offers a high-damage caster playstyle, equipped with various elements to destroy and manipulate their foes through ice, fire and lightning spells. net! As of current, Primary Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage, and Multiplied Damage all multiply together for a final number. Thorns do not work when you have been inflicted with an overtime damage status effect. 2 changes to high heavens while chanting a blizzard gospel gives me little hope. Damage output (aka DPS) = Base dmg * Main stat bonus * Attack speed * Critical coefficient * Damage bonuses / “Big bucket of dmg additives” * Damage. The term Damage Buckets simply refers to categories of damage types.